To Forge a Nation (2000)
Temps de jeu: 120
Age min.: 0
Joueurs: 2
Editeur: Triumph Game Company
Concepteurs: R. Dawson Smith
Artistes: Inconnu
Mécaniques: Area Movement, Variable Player Powers, Secret Unit Deployment
Age min.: 0
Joueurs: 2
Editeur: Triumph Game Company
Concepteurs: R. Dawson Smith
Artistes: Inconnu
Mécaniques: Area Movement, Variable Player Powers, Secret Unit Deployment
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Each of these games in the HISTORICAL SERIES contains a trio of strategic simulations utilizing the same system which feature: Plastic pieces and metal markers; Three separate laminated mapsheets; Only eight pages of standard rules; Hidden force attributes, and; A unique correlation of leadership, morale, troop quality, and strength ratings. Emphasis is on playability, quality components, and accurate options.
TO FORGE A NATION contains three wars of North America. The American Revolution, The War Of 1812, and Manifest Destiny (the Mexican War). The War of 1812 covers the Canadian and Chesapeake Bay theaters, while Manifest Destiny reaches from Texas to California.
For more information, contact: raysmith@kuhncom.net
TO FORGE A NATION contains three wars of North America. The American Revolution, The War Of 1812, and Manifest Destiny (the Mexican War). The War of 1812 covers the Canadian and Chesapeake Bay theaters, while Manifest Destiny reaches from Texas to California.
For more information, contact: raysmith@kuhncom.net
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ag.gameitem.lastUpdated: 2025-05-08 17:03:08.612